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Showing posts with the label Ondraw

Efficient 2d Drawing In Android

I have searched for quite a few hours and have not been able to find a concise definite andswer to … Read more Efficient 2d Drawing In Android

Execute The Code Inside Ondraw() Only After The Click In View

I have a class that extends a view. This class is called in xml to build my view. Now the view cal… Read more Execute The Code Inside Ondraw() Only After The Click In View

Paint.getTextBounds() Returns To Big Height

EDIT: The problem came from the emulator, the error did not appear on a real device :( I'm tryi… Read more Paint.getTextBounds() Returns To Big Height

Opengl-es OnTouchEvents Problem Or A Draw Problem?

I am just getting started with using opengl in my apps and I get it fine =) but I've hit a bric… Read more Opengl-es OnTouchEvents Problem Or A Draw Problem?